Dungeon World: The Jinni

The Jinni is now on sale! It has been added to our All of the Playbooks and Monster Mash bundles over on DriveThruRPG.

As with other monstrous classes we've published, this one is more inline with its mythological roots than the Dungeons & Dragons iteration. While some of the jinni types will sound familiar, they aren't linked to the classical elements: instead they determine if you're especially tough, or skilled with various types of magic.

In addition to changing your shape, you can command the winds and your supernatural nature (being formed from smokeless fire) renders you immune to mundane smoke and fire. Even though magical fire can still harm you, what you really need to watch out for is iron: its mere touch can hurt you, and when you're harmed by iron weapons the damage is rolled twice and you suffer the highest result.

As you level up you can improve your existing abilities or expand your repertoire, allowing you to curse your foes, turn invisible, grow in size and strength, draw upon the fire that burns within you, weave illusions, fly, and teleport great distances.

This product contains three files.

The first is a letter-sized character sheet that uses our new character sheet layout (so we could fit all of the advanced moves on the back).

The other two are digest-sized PDFs, one in color, the other in black and white to make it easier to print at home. They both contain:

  • The jinni class (which includes 26 advanced moves)
  • New weapons, armor, dungeon gear, and magic items
  • Nine extra moves (and a jinni type) that we couldn't fit on the sheet
  • New jinni-type monsters
  • A Director's Cut with questions to ask yourself when rolling up a jinni, and explanations/clarifications for some of the moves

You can see a preview of it over on DriveThruRPG.

Note: If you purchase using the PayPal Buy Now button, we will also send you a complimentary copy through DriveThruRPG. Please allow up to 24 hours for delivery, though it usually ends up being at most eight (depends on if you buy it after we've gone to bed).

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Announcements
Dungeons & Delvers: Black Book is out! It's our own take on a D&Dish/d20 game that features (among other things) simple-yet-flexible classes, unassumed magic and magical healing, a complete lack of pseudo-Vancian magic, and more mythologically accurate monsters.

Dwarven Vault is our sixth 10+ Treasures volume. If you're interested in thirty dwarven magic items (including an eye that lets you shoot lasers) and nearly a dozen new bits of dungeon gear, check it out!

Just released our second adventure for A Sundered World, The Golden Spiral. If a snail-themed dungeon crawl is your oddly-specific thing, check it out!

By fan demand, we've mashed all of our 10+ Treasure volumes into one big magic item book, making it cheaper and more convenient to buy in print (which you can now do).

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